![]() Transformation of the city through the processes of wild building and street trade |
Cities are environments difficult to grasp in terms
of their physical and spatial complexity - even more if an urban environment
is undergoing dramatic reconfigurations that appear chaotic. This project
inspects Belgrade, a city that during the 1990’s found itself in a
turbulent condition in which many of the functions and services of the city,
previously provided by institutions, had to be reinvented. In that period
individual initiatives replaced the city’s primary systems in domains
like trade, housing production and even public services. This fast and dynamic
process created hybrid systems - in which self-organized ‘solutions’
played a major role
Instead of perceiving it as 'wild' - not understandable and for that reason
not approachable - this project is an attempt to make connections, establish
regularities within what appeared or was commonly described as chaos. Adaptability,
the potential for small-scale innovations, and the ability to re-map the
city through an unpredictable distribution of programs appeared to be essential
for the new urban systems.
![]() Street trade, overview of process participants and thier relations |
In this process the city has been acting as a machine for production of
new urban forms and as generator of its own substance. The thesis is that,
by extracting mechanisms of transformation processes, the strength already
available in many ‘ground up’ actions of urban actors can be
further used as a design strategy.
[methodology]
To sense the scope of those officially unregistered
changes taking place in Belgrade an initial observation method was created.
Along tramline no.7 (following a section through the city) transformations
taking place have been registered (photographed and documented) and thus,
16 different phenomena were recognized and described, ranging from 'street
trade', 'illegal housing production' to 'inversion of institutions' and
'decentralization in public services' such as public transport.
Some processes proved extremely influential. The most radical reconfiguration
of the city came about with so called street trade entering the
public space and reshaping it. The evolution of street trade underwent six
phases from mobility, to the use of light structures, phases of legislation,
solidification to finally arrive at new typologies often parasiting former
public space. Through the project a catalogue of these new typologies -
‘urban ready-mades’ - has been created. Further, to visualise
physical and organisational transformation of the processes, a 3D sequential
mapping technique has been developed.
![]() 3D sequential model of urban processes - department store and green market |
Finally, the mechanisms of the transformation processes, named ‘urban
genetics’, have been extracted. In nearly all of the studied processes,
ranging from street trade to city transport, rapidly adapting organisations
are achieved through conflict and negotiations between institutions and
individuals. In a surprising way the transformation create hybrids, in which
the smaller entities are in charge of producing newness and flexibility,
while the larger ‘institutional’ entities maintain the minimum
of stability.
The flow of events in such a chain follows a similar order in most processes:
disequilibrium of initial systems, claiming territory by emergent practices,
their growth, solidification, and progression towards hybrid forms.
![]() Urban genetics codes, abstract patterns of transformations, show steps in negotiation between the inherent - centralised system (grey) and the emergent - distributed system (orange), over a range of processes: petrol selling, flea market, green market, public transport, housing extensions... |
With Wild City a catalogue of processes and mechanisms of change has been grown, based in street-level research and in comparisons to evolutionary processes in other disciplines. It delivered a first set of tools to perceive ‘actors’, ‘forces’ and their behaviour in urban design notations. This knowledge has been the starting point for the ProcessMatter project, where these processes have been ported to a digital (simulation) environment to study their impact and potential outcomes.